"What if it was a dream after all?" plus miscellaneous art dump!
published November 18, 2025
Hi, sorry I internet-died, art brain's been sputtering up till now. Anyways, I come back from the internet-dead to bring you AN ADVERTISEMENT FOR A WEBCOMIC I FOUND THAT IS SO GOOD!!!!! EAT GOOD MEDIA, BIATCH—
If you wanna know about the story, I say just dive in and let the story speak for itself!! WolfHunt's premise is so unique, and it's also so emotionally-vivid and -driven...I easily fell head-over-heels for this thing in a way I rarely do, even for comics I really like. This thing's going on my "top webcomics" shelf next to Siren's Lament, Señorita Cometa, Crankrats, and 3rd Voice, as a comic I'll always be HYPER-excited to keep reading 🤩
God I had to type out so many links!! But with that over with, I wanna talk about the art now. I'd like to talk in-depth not just about what I make, but also the process behind it. I don't do it often, but I think this time is PARTICULARLY interesting, for an interesting reason!
For the past 1-1.5 months, I've actually been working on a little surprise...an interactive globe!!! It's for a certain project I wanna contribute to in the future, but it's also kind of grown into a thing of my own since I've been so in-depth with everything I've been making. It's not finished and may be updated at any time, but it's far enough along for me to show you what it's really all about: the dynamic coloring.
What globe on the web, that you've heard of (e.g. Google Earth), has a day-night cycle? I wanted to make a lean yet attractive globe of my own from scratch so that I could implement a lot of VERY-specific details I wanted, and the day-night cycle was my first BIG one. More than just looking at continents, seeing them transition between day and night and being able to see where darkness is and where lights may be on, gives a MUCH deeper sense of trying to imagine the lives that other people in other places in the world may be leading. Is it light or dark where they are? Or perhaps the sun is setting? What might the weather be? (Because the globe also updates its textures for every month of the year, to reflect seasons! All textures were painstakingly composited by me using images from NASA.)
Ok now here's the part where I tie this all back into the artwork. Part of determining a good day-night mix was figuring out what math I'd need to do to get the colors I want. Making this globe from scratch, in raw WebGL, was a HUGE learning experience, and part of that was learning how computers handle colors. You may have heard of RGB colors before, where each "color channel" of red, green, and blue can have a value up to 255. Turns out, that's not actually how the computer uses them! These values get turned into floating-point numbers in the 0.0 to 1.0 range, and that's what the computer uses to determine how much red, green, or blue should be displayed in each unit of color.
So that's the big new thing I've used for the first time in making this artwork: MATH. ...Well, I didn't do the math myself, but I did use filters and blending modes that do math to create effects you couldn't easily make traditionally. The inversion for the big bright outline is an obvious one. Less obvious is the "XNOR" bitwise blend mode I used to create the distinctive color effect in the eyes. And least obvious of all is the "Multiply" blend mode, which created a lighting effect so stunning that there's no way I'm not using it in all my future artworks 🫨🫨🫨
Ok idk how to continue writing from here, so I'm just gonna dump stuff!!! More cool process stuff, and also some outlines that are otherwise too hard to see because they got obscured in the final image.
Here's the li'l guys in the eyes!!
And here's the main character guy. I'll tell ya, for all three of these characters I had quite the hard time figuring out their faces and hair. I broke a lot of stupid conventions/"rules" I picked up in the past, because they were just getting in the way of making designs that really felt faithful to what I'm interpreting. The WolfHunt artist also just has such a different style from mine, I think my interpretations are the best they can be but I worry they still don't do the original artwork justice 😓 Even so, I'm VERY happy with how this turned out, it's INSANELY good holy crap.
And SECOND-last(👀‼️) but not least, CRINGE!!!!! I always practice before committing to the real thing.
So that's all the WolfHunt stuff...but I SAID THERE'S MORE, HEEHEHEEEHHEEEHHEEEEEEEEEE 😈 It'll DEFINITELY be worth your while though, I promise with both pinkies 🤙🏼🤙🏼
This is actually the LONG-overdue follow-up on what I was talking about at the end of the previous post, y'know the sad one with the moon and the river and stuff. I made MORE ARTWORKS, and I'll just...be sharing them all. Here. Yeah. Idk why I'm still talking, ART—
OK I DONE—
About this post
| Published: | November 18, 2025 8:48:13 PM EST |
| Last edited: | November 18, 2025 8:54:51 PM EST |
| Categories: | Art, Fanart |